Main Description

Killhouse is a vertical-slice prototype of a 2D action platformer with roguelite elements. Each run takes place inside a newly generated castle layout built from rooms, corridors, ladders, and exit doors, so every level has a different shape and rhythm.

The game focuses on a compact core loop: explore the level, fight enemies, manage stamina, survive, and reach the exit to continue deeper. Combat is built around movement, timing, blocking, and stamina management instead of heavy RPG systems or loot.

This prototype was created in Godot 4 and uses a native C++ GDExtension module for procedural level generation.

Features

  • Procedurally generated castle levels
  • 2D platforming with running, jumping, and ladder climbing
  • Health and stamina-based combat
  • Multiple attack inputs and basic combos
  • Blocking and enemy counter behavior
  • Behavior-tree driven enemy AI
  • Adaptive difficulty that changes future levels and enemy pressure
  • Save/load support for the current run
  • Playable in browser or as a Windows build

Controls

  • Move: A / D
  • Climb: W / S
  • Jump: Space
  • Run: Shift
  • Block: Ctrl
  • Attack 1: Left Mouse
  • Attack 2: Right Mouse
  • Attack 3: L
  • Interact: F
  • Pause: Esc

All controls can be changed in options

Prototype Note

Killhouse is a prototype/vertical slice, not a finished full release. It is focused on testing the core idea: procedural platforming levels, basic combat, enemy AI, and adaptive difficulty working together as one playable system.











Published 3 days ago
StatusPrototype
PlatformsHTML5
Authorz@b1lA
GenrePlatformer
Made withGodot
TagsGodot, Procedural Generation, Souls-like
AI DisclosureAI Assisted, Code

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